WORLD

GUIDE

How it works

Three loops: build a world, play worlds, and grow a little economy around them.

1. Build

Pick a biome, size and template. Paint terrain, place trees, homes, creatures, a quest guide, gems and a shop stall.

2. Play

Walk with WASD/arrows or the on-screen pad. Talk with E or the A button. Collect gems, return to the guide, claim TEST credits.

3. Trade

Spend TEST credits on items in other worlds' shops. Owners see visits and sales in their dashboard.

Quests

Every world has one simple quest: talk to the guide, collect the configured number of gems, then claim the reward. Progress is saved to your account and checked on the server — gems must actually exist where you collect them, and rewards can be claimed once per world, never in your own world.

Creatures

Mosslings, Puffkits, Embertots, Glimmos and Tidebuns are original WORLD companions. They speak authored lines (yours or their defaults) — there is no live AI behind them.

Travel

Portals connect worlds. Owners can link a portal to a specific public world, or leave it open so travelers pick a destination.

TEST CREDITS ARE NOT MONEY

They cannot be bought, sold, withdrawn or exchanged. See economic design.